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Building apps, games & 3D

Describe what you want built and the agent designs, writes, self-checks, and packages it.

Ask the agent in Chat to build something — a web app, a game, a 3D scene, a data visualization — and it plans the work, writes the code, runs and checks its own output, fixes what’s broken, and packages the result for you to download or preview.

Games

Games ship with real depth: multiple waves, a boss every few waves, several power-ups, lives, a persistent high score, and instrumental background music. Expect a proper five-to-fifteen-minute experience, not a two-minute one-death loop.

3D characters & scenes

Generate a custom 3D character from a prompt or a photo and get a game-ready mesh (GLB / FBX / OBJ), rigged in a clean T-pose, via Rodin v2. For 3D scenes and data visualizations, the agent builds with real data, real scale, and a real UI — not a placeholder primitive.

Roblox

Parley builds the playable core of a Roblox experience and is honest about the gap to a published, monetized game — publishing, playtesting, final art and audio, the store listing, device testing, and tuning are steps that remain yours. It won’t claim a build is “finished” when it’s the core, not the whole road.

HyperFrames (HTML → video)

HyperFrames turns an animated HTML page into a rendered video — great for slick, on-brand motion graphics and ads built from real markup and animation rather than a text-to-video guess.